And that's just the beginning, because it gets even more complicated when you add thorium and other more advanced materials.Īn interesting point is that after having built meticulously a complex of walls and different types of towers intertwined with healing spotlights, it is possible to save the group of buildings as a plan (schematics) and then reuse it without having to manually reposition each building.Īnother interesting point is that it is possible to play online against other players in a game of two or forty-one. And now you have to link all these factories with a bunch of conveyor belts, and you need to quickly use bridges, routers and classifiers to make sure that each resource gets to the right place (under penalty of blocking the entire production chain). On the other hand, this entire industry takes up space on the map and is therefore very vulnerable to attack by mad vengeful robots.Īlso, let's talk about it, sometimes it is a real headache to find out how, for example, to get silicon to supply the tower, knowing that to build a silicon foundry, it requires lead, but also that the foundry uses sand and coal as raw material for the production of silicon.Įlectricity must also be supplied to the smelter, which is obtained from a combustion generator that works with coal. We can, for example, decide to block a certain cannon strategically using titanium walls to force the attackers to follow a passage where we have placed all our artillery. Therefore, it is not a predefined path for enemy units to follow. The base unfolds from space to earth in a desert valley of a lifetime, but where there are many deposits of coal, copper, lead, sand, water, oil and more.īut still there is an enemy base that regularly sends its flying drones and crawlers ready to coldly destroy any form of somewhat sophisticated machinery that they find on their radars. Here the resources depend on the player to extract them from the ground and transport them, process them, use them as building materials and finally send them to the tower. However Mindustry, takes the concept even further: Usually, just destroying enemies is enough to automatically accumulate points that allow you to build new towers or upgrade them. Many times it is just a matter of putting towers on the map, but either all the towers are the same or there is so little space that there is not much placement strategy to develop. For that, mining resources need to be extracted on the map and to launch a true automated industry for the transport and treatment of materials: mines, conveyors, processing plants, power grid and oil pipelines. The principle of the game is to try to defend your base against waves of attacks successive enemy robots. Mindtry is a tower defense game released under the GNU GPL 3 license available for GNU / Linux, Android, Steam, macOS, and Windows.
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